Real-time Systems
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28 marzo 2025
Springer Nature
Real-Time Systems: Design Principles for Distributed Embedded Applications: 25
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CRC Press
Real-Time Concepts for Embedded Systems
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Prentice Hall
Real-Time Systems
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Springer
Hard Real-Time Computing Systems: Predictable Scheduling Algorithms and Applications
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Ashish Kumar
Real Time Systems
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This unique free application is for all students across the world. It covers 121 topics of Real Time Systems in detail. These 121 topics are divided in 5 units.
Each topic is around 600 words and is complete with diagrams, equations and other forms of graphical representations along with simple text explaining the concept in detail.
This USP of this application is "ultra-portability". Students can access the content on-the-go from anywhere they like.
Basically, each topic is like a detailed flash card and will make the lives of students simpler and easier.
Some of topics Covered in this application are:
1. Processors Reserves and resource kernel
2. Application Program Interface and SSP Structure
3. Controlling Concurrent Accesses to Data Objects
4. Introduction to Real Time Systems
5. Time
6. Simulation
7. Testing
8. Verification of Systems
9. Run Time Monitoring
10. Symbolic Logic
11. Predicate Logic
12. Interpretation
13. Automata and Languages
14. Finite Automata
15. Typical Real-Time Applications
16. More Complex Control-Law Computations
17. Heigh Level Control
18. Signal Processing
19. Other Application of Real Time Systems
20. Jobs and Process
21. Real Times, Dead Lines and Timing Constraints
22. Hard and Soft Timing Constraints
23. Hard Real time Systems
24. Soft Real Time Systems
25. Processors and Resources
26. Temporal Parameters of Real time Workload
27. Fixed, Jittered, and Sporadic Release Times
28. Execution Time
29. Periodic Task Model
30. Aperiodic and Sporadic Tasks
31. Precedence Constraints and Data Dependency
32. Data Dependency
33. Other Type of Dependencies
34. Clock Driven Approach
35. Weighted Round-Robin Approach
36. Priority-Driven Approach
37. Dynamic versus static system
38. Effective Release Times and Deadlines
39. Optimality of Effective-Deadline-First (EDF) and Least-Slack-Time-First (LST) Algorithms
40. Nonoptimility of the EDF and LST Algorithm
41. Challenges in validating timing Constraints in Priority Driven Approach
42. Offline Versus Online Scheduling
43. Objectives, Correctness, and Optimality
44. Alternative Approaches
45. Diferrable Servers
46. Schedulability of Fixed-Priority Systems Containing Deferrable Server(s)
47. Schedulability of Deadline-Driven Systems in the Presence of Deferrable Server
48. Sporadic Servers
49. Enhancements of Fixed-Priority Sporadic Server
50. Simple Sporadic Servers in Deadline-Driven Systems
51. Constant Utilization, Total Bandwidth with Weighted Fair-Queueing Servers
52. Constant Utilization Server Algorithm
53. Total Bandwidth Server Algorithm
54. Fairness and Starvation
55. Preemptive Weighted Fair-Queuing Algorithm
56. Scheduling of Sporading jobs
57. Real time Performance for Jobs with Soft Timing Constraints
58. Performance of Bandwidth-Preserving Server Algorithms
59. A Two Level Scheme for Integrated Scheduling
60. Scheduling Predictable Applications
61. Scheduling Non predictable Applications
62. Algorithms for Scheduling Aperiodic Jobs
63. Assumptions on resources and their Usage
64. Effect of Resource Contention and Resource Access Control (RAC)
65. Additional Terms, Notations, and Assumptions
66. Non preemptive Critical Sections
67. Basic Priority-Inheritance and Priority-Ceiling Protocols
68. Properties of the Priority-Inheritance Protocol
69. Basic Priority-Ceiling Protocols
70. Differences between the Priority-Inheritance and Priority-Ceiling Protocols
71. Deadlock Avoidance by Priority-Ceiling Protocol
72. Duration of Blocking
73. Fixed-Priority Scheduling and Priority-Ceiling Protocol
74. Stack Based Priority-Ceiling Protocol
75. Definition of Ceiling-Priority Protocol
76. Use of Priority-Ceiling Protocol in Dynamic Priority Systems
77. Preemption-Ceiling Protocol
78. Definitions of Protocols and Duration of Blocking
79. Access Control in Multiple-Unit Resources
80. Modified Rules
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CreateSpace Independent Publishing Platform
Analysable Real-Time Systems: Programmed in Ada
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Prodejhudbu.cz
Hard Real-Time Systems
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Prodejhudbu.cz
Hard Real-Time Systems
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chitu systems
chitu systems Fotocamera ufficiale K1 AI per CREALITY, fotocamera per stampante 3D compatibile con Creatily K1/MAX, qualità HD, rilevamento AI, riprese in time-lapse, visualizzazione in tempo reale
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Qualità HD:La telecamera AI K1 ha una qualità HD, che consente di vedere chiaramente lo stato della stampa.
Prima della stampa, se viene rilevato un oggetto estraneo sulla piattaforma, la stampa viene automaticamente messa in pausa per evitare collisioni con l'hotend.
Durante la stampa, se viene rilevato un errore di stampa, la stampa viene automaticamente sospesa per ridurre lo spreco di filamenti.
Video in tempo reale:Visualizzazione in tempo reale dello stato di stampa tramite Creality Cloud o Creality Print.
Facile da installare:Compatibile con la stampante 3D CREALITY K1/K1 MAX. Accessorio originale ufficiale.
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Real-Time Embedded Systems: Design Principles and Engineering Practices
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