Object Oriented
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Prentice Hall
Design patterns: elements of reusable object-oriented software
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Addison Wesley
The Object-Oriented Thought Process
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Programmazione object-oriented in C++. Design pattern e introduzione alle buone pratiche di programmazione
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Primitive Recordings LLC
Object.Oriented
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Financial Times Prentice Hall
Object-Oriented Software Engineering Using UML, Patterns, and Java:International Edition
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Addison Wesley
Practical Object-Oriented Design: An Agile Primer Using Ruby
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VIDOL
Object Oriented Mood Management
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Brother Developer
Object Oriented Programming
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Complete Guide Object Oriented programming
Best way to learning OOP Concept
Best Fundamental for OOP Programing
OOP Programming in PHP
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Ashish Kumar
Object Oriented Programming
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This unique free application is for all students of Object Oriented Programming across the world. It covers 187 topics of Object Oriented Programming in detail. These 187 topics are divided in 5 units.
Each topic is around 600 words and is complete with diagrams, equations and other forms of graphical representations along with simple text explaining the concept in detail.
The USP of this application is "ultra-portability". Students can access the content on-the-go from any where they like.
Basically, each topic is like a detailed flash card and will make the lives of students simpler and easier.
Some of topics Covered in this application are:
1. overview of OOP
2. Elements of the Object Model
3. Basic Concepts of Object Oriented Programming
4. Benefits of OOP
5. Object
6. Relationships among Objects
7. Classes
8. Relationships among Classes
9. Relationships between Classes and Objects
10. On Building Quality Classes and Objects
11. characteristics of object oriented modeling
12. Links and Association
13. Generalization and Inheritance
14. An object model
15. Need for OOP Paradigram
16. Multiple Inheritance
17. Data Encapsulation
18. Access Control
19. Creating and Destroying Objects
20. Garbage Collection
21. Introduction to Dynamic modeling
22. Events
23. states and state diagram
24. Elements of state diagram
25. Advanced concepts in modeling
26. Concurrency
27. Dynamic model
28. Introduction to Modeling
29. Object Oriented Methodologies
30. OMT Methodology
31. Inheritance
32. Types of Inheritance
33. Scenario
34. Event-Trace Diagram
35. Introduction to functional modeling
36. Data Flow Diagram (DFD)
37. Examples of DFDs
38. Data Dictionary and Meta Data
39. Steps to Produce a DFD
40. Different Types of Keys
41. Introduction to System Design
42. Making a Reuse Plan
43. Estimating Hardware Resource Requirements
44. Handling Global Resources
45. Setting trade-off Priorities
46. Dynamic Simulation
47. Real time system
48. Introduction to Object Design
49. Presentation of Contents
50. Design Algorithms For Operations
51. Implementation of Control
52. Design Associations
53. Determine Object Representation
54. Documentation
55. Introduction to methodologies to represent oops
56. Jackson Structured Development (JSD)
57. Overcome the limitations of SA/SD and JSD
58. Overcome the limitations of SA/SD and JSD
59. Introduction to java
60. Features of Java
61. java operatores
62. data types in java
63. variable in java
64. Conditionals and Loops
65. Conditional and loop constructs
66. Arrays
67. Types of arrays
68. Multithreading Programming
69. Input / output in java
70. Method overriding
71. Dynamic Method Dispatch
72. Package in java
73. introduction to java applet
74. Methods
75. The Applet Class
76. An Applet Skeleton
77. Simple Applet Display Methods
78. Requesting Repainting
79. A Simple Banner Applet
80. Using the Status Window
81. Passing Parameters to Applets
82. Improving the Banner Applet
83. getDocumentBase( ) and getCodeBase( )
84. AppletContext and showDocument( )
85. String Handling
86. String Length and Special String Operations
87. Character Extraction
88. String Comparison
89. Modifying a String
90. Data Conversion Using valueOf( )
91. Additional String Methods
92. StringBuffer
93. Additional StringBuffer Methods
94. Void
95. Runtime
96. System
97. Object
98. Class
99. ClassLoader and math
100. Package
101. The java.lang Subpackages
102. The Java I/O Classes and Interfaces
103. The Closeable and Flushable Interfaces
104. The Byte Streams
105. FileOutputStream
106. ByteArrayInputStream
107. ByteArrayOutputStream
108. Buffered Byte Streams
109. BufferedOutputStream
110. Introduction to networking
111. Java and the Net
112. InetAddress
113. TCP/IP Client Sockets
114. URL
115. URLConnection
116. TCP/IP Server Sockets
117. A Caching Proxy HTTP Server
118. Datagrams
119. Event handling
120. Event Classes
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Sarath Vemuri
Object Oriented Programming in Java
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Object Oriented Programming in Java
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